Saturday, December 22, 2007

Space Invasion - Colonization

This is a follow up to my previous blog Space Invasion Fleets and Raiding Inactives.

In Space Invasion, Colonization basically means conquering and settling an empty planet and develop it and make it a part of your space empire. The game allows players up to 10 planets including our starting planet. You might be think that a galactic empire with 10 planets is small but don't be deceive by it. Even though players are limited to 10, there is more than enough activity that will occupy you for hours just defending and managing them.

To colonize a planet, we need to have the following technologies and research.

Weapons factory [Level 4]
Rocket engines [Level 8]

Once you have the requirements, you can go to your Weapons Factory and you will see that you can already build a Colony Ship. To build the ship you will need the resources listed below.

10,000 Pig iron
20.000 Metal
15.000 Kryptonite
8.000 Spice

Now that you have a colony ship, you are probably wondering where to send them. For new players, the most practical way to colonize a planet is to colonize one near you. There is nothing wrong on colonizing planet in another system or another galaxy. But having your first colony near your home planet means you can transfer resources faster between your planets and makes your development faster.

A newly colonized planet will have an initial resources of 1000 Pig Iron and 1000 Kryptonite. In addition, a colony ship can carry 5000 resources which will add up to the planet's initial resources. My advise is to carry metals and spice so that you can build a Fleet Base upon landing.

A colonized planet is considered good if it has 200 or more fields. Fields determines how far you can develop a planet. If you colonized a bad planet, I advise that you delete it since developing it would probably costly after 2 months when you finally decide to delete it. If you want to develop it still, don't develop it more than 10 levels.

Below is a list on how I personally rate a planet.

150 fields and below - Bad Planet (delete it)
199 fields and below - Still a bad Planet (delete it)
200 to 280 fields - Ideal Planet
280+ fields - Huge Planet

After acquiring your first ideal colony, you are probably tempted to colonize more planets in your system and use all your 10 planets slot. Resist the tempation. For now be contented with up to 3 planets until you reach 5000 points at least. Remember that you have to developed those colonies first and having lots of colonies early on the game will leave you too streched out to defend yourself.

The first thing to do once you settled down is to make Fleet Bases on those colonies and station some transporters. Higler level fleet bases means you can deploy more transporters to raid inactive planets. If you have a level 3 Fleet Base in your mother planet and 3 more at your first colony, that means you have doubled your resource gathering from inactives. Another 3 Fleet Base on your second colony means you have tripled it.

Your main focus after your first two colonization is to develop fleet bases and mines in those planets. You should also be focusing your research towards Diffusion Engines to gain access to Transmitter Ships and Shields for Small Shield Dome so that enemy Transporters can't steal your resources. You should place a mortar or two in each of your planets so you can shot down enemy spy probes.

Remember to review last week's blog on how to raid inactive planets by check this out Space Invasion Fleets and Raiding Inactives.

I will be giving another Colonization blog in the future and will cover in-depth strategies like raid colonies, planet deployment and selection, etc.

1) You can rename or delete a planet in your SETTINGS Link at the left navigation bar.
2) Don't colonize more than 4 planets in your system until you reach at least 5000 points or know what you are doing.

1 comment:

Anonymous said...

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